Visual Computing and Human Computer Interaction

Visual computing and HCI research focuses on computer systems that perceive the world and augment human perception, with the goal of easing life. Realizing this requires advances in both inverse senses (perception; e.g. computer vision) and forward senses (predictive; e.g. computer graphics, spatial audio, physical simulation), and their eventual combination into an evolving, learning system. Further, the rapid weaving of digital devices and services into the fabric of everyday life places increasing demands for human-computer interfaces and their design to understand human cognition to avoid overloading it. Combined with algorithmic understanding and augmentation of the world, computational models of the mind present opportunities for helping humans achieve their life goals through intelligent coaching, e.g., in sports training, wellbeing, work performance, stress management, and also learning programming.







Perttu Hämäläinen

games, animation technology, human-computer interaction, gameplay innovation, exercise gamification, procedural animation


Juho Kannala

Computer vision, machine learning


Samuel Kaski

machine learning, probabilistic modelling, artificial intelligence, bioinformatics, computational medicine, user interaction, brain signal analysis


Jaakko Lehtinen

computer graphics, physically-based image synthesis, appearance capture, realistic image synthesis


Tapio Lokki

room acoustics, perception, virtual acoustics, 3D sound, psychoacoustics, binaural technology


Lauri Malmi

Computing education research, educational technology, software visualization, gameful learning


David McGookin

multimodal interaction, social media, location-based computing


Lauri Savioja

Room acoustics, virtual acoustics, audio, virtual reality


Tapio Takala

computer graphics and animation, new interaction technologies, multimodal interaction, social media


Petri Vuorimaa

web services, web applications, web of things




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